Creating novel future states
Thinking and talking about a thing is not the same as materializing it
Our stick figure is on a time horizon of past-present-future. Nodes of completed future-sense tasks and keep-on-keeping-on tasks are scattered over the past. The stick figure now has a perceptive eye and cognitive cloud filled with bubbles of internalized experience. Above the time horizon, the figure is moving with vector force to keep-on-keeping-on tasks nested within registered possibility.
The cognitive cloud has a dashed-line vector aimed below the time horizon to ideation.
Ideation has two vector forces coming out of it: one, simply, down to building. The other is going to the right to interact as a variable complexity with thinking, expressing, and researching; that variable complexity also contributes to building.
Building has one vector force coming out of it, to another variable complexity that includes planning, designing, and deciding. That then shunts into a far-future completed future-sensed tasked nested within registered possibility.
The cognitive cloud has a dashed-line vector aimed below the time horizon to ideation.
Ideation has two vector forces coming out of it: one, simply, down to building. The other is going to the right to interact as a variable complexity with thinking, expressing, and researching; that variable complexity also contributes to building.
Building has one vector force coming out of it, to another variable complexity that includes planning, designing, and deciding. That then shunts into a far-future completed future-sensed tasked nested within registered possibility.
We can change interpretation of history, but we cannot change what actually happened. It follows us forevermore, impacts our who-ness to greater or lesser degrees, and can become a thing to repeat/avoid/tweak. This is the case whether it was just keeping on, or a future-sensed task.
Similarly, a thing isn’t done until its done. At any point up to completion, it can be swayed by outside factors, reconsideration, and environment.
Reference disciplines include science fiction, the concept of 'thought police'.